/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef SX_SIMULATION_MESH_H
#define SX_SIMULATION_MESH_H

#include <sxSimulationObject.h>
#include <sxMesh.h>
#include <sxIndiceFace.h>

namespace Sx {
namespace Simulation {
namespace Objects {

template <typename PhysicalRepresentation>
class SimulationMesh : public SimulationObject<Graphics::Objects::Mesh, PhysicalRepresentation> {
public:
	SimulationMesh();
	virtual ~SimulationMesh();

	unsigned int getNumFaces() const;
	Graphics::Primitives::IndiceFace getFace(unsigned int index);

	void addPosition(float x, float y, float z);

protected:

};

}

}

}

template <typename PhysicalRepresentation>
Sx::Simulation::Objects::SimulationMesh<PhysicalRepresentation>::SimulationMesh() {}

template <typename PhysicalRepresentation>
Sx::Simulation::Objects::SimulationMesh<PhysicalRepresentation>::~SimulationMesh() {}

template <typename PhysicalRepresentation>
unsigned int Sx::Simulation::Objects::SimulationMesh<PhysicalRepresentation>::getNumFaces() const {
	if ( this->representation.getObject() == nullptr ) return 0;
	return this->representation.getObject()->getNumFaces();
}

template <typename PhysicalRepresentation>
Sx::Graphics::Primitives::IndiceFace Sx::Simulation::Objects::SimulationMesh<PhysicalRepresentation>::getFace(unsigned int index) {
	if ( this->representation.getObject() == nullptr ) return Graphics::Primitives::IndiceFace();
	return this->representation.getObject()->getFace(index);
}

template <typename PhysicalRepresentation>
void Sx::Simulation::Objects::SimulationMesh<PhysicalRepresentation>::addPosition(float x, float y, float z) {
	if ( this->representation.getObject() == nullptr ) return;
	this->representation.getObject()->addPosition(x, y, z);
}

#endif
